Ulduar Where Art Thou?

10 04 2009

ulduar

I admit, I’m a Warcraft addict.  Not just from the largely popular World of Warcraft, but the series as a whole.  I’ve always been a fan of the Warcraft line, dating back ten years ago when it was a kick-ass RTS series.  Nevertheless, my guild has been bored as of late, with many of them not even logging in due to the tedium of the current endgame.  The problem is that there just isn’t enough to do after you run through Naxxramas for the twentieth time.  Sure it’s exciting to see how well you can tank, heal, or DPS, but after a while the fights become so easy that you can do it blindfolded; I like the term “rolling your face across the keyboard” though.  It’s not enough that it’s too easy, the trash is so troublesome that most of the guild go AFK when it comes to clearing all the extra monsters in the Plague and Military wings — ugh.  Also, the guild isn’t trying as hard as they used to, which results in wipe, after wipe, after wipe (yea I’m talking to you Thaddius).

Now I play a Death Knight, which so happens to be the new “huntard” class in Wrath of the Lich King.  Though to protect my class choice I must say that is not entirely true.  Any class can put out good DPS, but it takes someone who knows their gear, rotation, and talents to truly produce the best damage output.  It is this element of the game that I have been truly obsessed with for the last few months.  Watching which runes are currently available, all the while trying to use your rotation amongst all the chaos is why World of Warcraft is such a brilliant game.  Unfortunately, because it is an MMORPG, it consistently needs “patches” for players to stay interested.  A lot of ignorant players today wish for the game to revert back to its earlier days, but they couldn’t be more wrong.  I wouldn’t wish that kind of grinding upon anyone to be honest; it really was ridiculous.

So now that Wrath of the Lich King is entering its 6 month mark, it is time for the next big patch.  Of course with it will be some errors, bugs, and plenty of downtime, but the end result will truly be worth it.  I am displeased at the Death Knight losing its dual wield power with the talent changes, but it just opens up some new doors and playability choices.  It’s a good thing I just got Death’s Bite two weeks ago; it will give me a chance to try out the Unholy changes.  Also, some of the new weapons that Ulduar is introducing look spectacular, with rogues getting the most love (not that I’m surprised) with all those daggers to choose from.  The focus definitely seems to be on “Armor Penetration,” which up till now hasn’t been a particularly spectacular statistic.  Though I’m sure enough it, like expertise, will result in it being more of an asset.

So all in all, for the sake of those poor bored addicts, please bring out patch 3.1 soon Blizzard.  At least there’s PvP . . . damn retribution Paladins.

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