Moved to New Site

28 11 2009

Hey all, I finally got my new domain site at http://www.eyeofthevoid.com.  So I’ll be updating there from now on, so head on over there to see my latest ramblings, talk to you all later.

Eye of the Void





Review of GameTap.com

11 10 2009

gametap

GameTap is something of a marvel. For years, several players would watch as their favorite games fade into obscurity, with nothing they could do about it. Try as they like, most of the systems that house these games would eventually break, ending any chance they had of playing their classics. It wasn’t until the arrival of the XBox Live Arcade that players had the chance to purchase and download earlier titles. Since then, Sony and Nintendo have provided services of their own. Taking a nod from them, GameTap, owned by Turner Broadcasting System, decided to provide a service to old-school gamers by offering a service in which to download some of their favorite forgotten games, spanning systems from the Atari 2600 to the Dreamcast. However, is the company at the point where it is worth looking into?

Look ahead to find out.

Now, of course GameTap doesn’t have modern hits like Halo 3 or Bioshock for purchase, but there is more than enough here to play around with. For a fee of $9.95 a month, you have hundreds of classic titles at your disposal, from 1942 and Deus Ex to Toy Commander and Grandia II. Role playing, action, sports, puzzle, FPS, no matter what you are into; GameTap should have what you are looking for. Of course, there are some limitations though. If you do not have a monthly subscription, you will only have a few dozen free games to play around with, which mostly consist of low budget arcade titles. Also, if you are looking for any games from the Sony or Nintendo platform, forget it. There is always the Virtual Console or Sony Store for those though.

Nevertheless, it was quite the nostalgia trip to go back and play through some of my favorite titles from the 80s and 90s. Mega Man X3, Sonic Mega Collection Plus, Tomb Raider III, Crazy Taxi, Deus Ex, EverQuest, and several more of my early non-Nintendo favorites were all there for the taking. It doesn’t just end with games though; GameTap also has several music and television options as well. Examples being Sealab 2021 and Space Ghost: Coast to Coast, with the latter still receiving new episodes exclusive to GameTap. Every Thursday the GameTap crew updates their roster of games and episodes, with well over 1400 total media options available as of today.

I suppose the only negative that the site has going for it is the fact that several of the titles offered on it can be purchased for pocket change at used game shops. Especially titles for the Dreamcast, Genesis, and 8 bit systems. Also, a broadband connection is required in order to play the games you download, so if you happen to still be on dial up – forget about it. Requirements are needed to play games from GameTap, but they are pretty minimal. Pentium 4, Windows 2000 or better, and US/Canadian residence are really the only guidelines you have to worry about, but odds are 9 out of every 10 people meet all three of these requirements.

All in all, GameTap is a service for those who want to acquire classics from primarily the Arcade and Sega platform. The purchase of games or movies from GameTap is 100% legal, so if you always skipped out on the illegal emulator route then good for you. They may not have every single title you are looking for, primarily because they have only been around for a couple of years. However, if you are a fan of arcade classics, role-playing games, or fighting games, GameTap is the company to go with. So grab a broadband connection and ten dollars, and be apart of a service that is reliable and well worth the investment. It’s only too bad that something this convenient didn’t come around until this decade.





Fail!

11 10 2009

redskins ya

Well, the Redskins fell to the previously win-less Carolina Panthers today and I couldn’t be angrier at this team.  We were up 17-2 in the third quarter when the Panthers took control and scored the next 18 points.  What I don’t understand is why we didn’t come out in the second half with the same vigor we had in the first.  The Redskins need to realize that football is played across four quarters, not two.  Also, to the referee that gave the ball to the Panthers in the fourth quarter following that punt muff, I hope you take that rule to the commissioner and tell him it sucks.

Now with us being 2-3, and the easiest part of our schedule on its’ way out, I must reiterate that there isn’t much hope for the remainder of the Skins’ season.  If we’ve learned anything about the Redskins it is this:

  1. Campbell is not this team’s future franchise quarterback.  A slow mind under pressure and no field of vision definitely limit his potential as a quarterback.  Also, I would love to see him take one sack without fumbling the ball.
  2. Our secondary is incredibly overrated.  DeAngelo Hall has only made one good play this year and actually helped us lose the game by missing that tackle on Delhomme at the end.  How the hell do you miss a tackle one-on-one with a quarterback in his mid-thirties?  Also, Carlos Rogers continues to show that you don’t need much skill to get into the NFL.  When you don’t know how to catch a ball, it makes me wonder why you’re even on the field to begin with.
  3. Zorn and his offensive coaching staff need to leave at the end of the season.  The play-calling has been absolutely abysmal (see today’s running route for the safety before halftime) and he is 10-11 in his two seasons as coach.  When you are below .500 with a team with this much potential, it is obvious that you aren’t the right fit.
  4. Vinny needs to go . . . period.

Could go on but enough has been said at this point.  All I can hope for is a drastic turn-around, but I just don’t see it happening.





Nostalgic Music 10

9 10 2009

Today on Nostalgic Music we go back to the middle of the nineties, when the SNES was on its’ way out and the N64 was kicking off the new generation for Nintendo.  One of those games that made the SNES farewell one to remember was Super Mario RPG: Legend of the Seven Stars.  A game overlooked by many, Mario RPG was the joint effort of two of the greatest companies in gaming history: Squaresoft and Nintendo.  Alone they were fierce, but together they were a force no one wanted to deal with.  Combining Nintendo’s finest characters with Squaresoft’s RPG elements and sound crafting, Super Mario RPG stands as one of the most beloved games in history.

The song I’ve chosen for this game is undeniably the most popular, since it involves a certain mysterious protagonist; yeah, you know who I’m talking about.  Mario and Mallow teaming up with Geno against Bowyer was a hilarious moment, made even better with the following track — enjoy the Forest Maze.


Thanks to Youtube for the link.





Retro Review: ES IV: Oblivion (PC)

5 10 2009

Oblivion PC

Elder Scrolls IV: Oblivion

Original release date: 03/20/06

You are the unfortunate prisoner, sitting in your particular cell, wondering just how you got yourself into this troublesome predicament. Across the hall can be heard the snickers of a fellow inmate, hurling insults your way as the guard and his escorts approach. While waiting you calm your fidgeting by playfully moving some chains back and forth, all the while watching that ever approaching shadow. Yet, with each passing second you feel a sense that something is amiss, a wariness that easily tops your own current troubles. The guards reach your cell but rather than focus on you, they tell you to move aside. Confused, you look as the guards are accompanied by none other than the great Emperor himself. As you sit there in astonishment, you watch as the man, clothed in silk and gold, turns to you and mutters an incomparably powerful sentence.

”It’s you — the one from my dreams.”

With a vague explanation and little comprehension of what he means, a secret door suddenly opens, leading to a misty labyrinth, cleverly hidden behind a stone infrastructure. Suddenly you are fighting side by side with the guards of the Imperial City, warding off hordes of mysteriously clad assassins. In mere moments you find yourself separated from the group, as well as lost in thought. Where do I go from here? Oh, but so much more awaits you within the confines of the dark underground; multiple corridors that lead to lurking enemies; chests with your first set of items; an array of weaponry ranging from a simple bow to techniques delving in the mystic arts. These all leading up to an understanding of just who you really are and what your mission is in this crazy new world.

And this encompasses just the first hour of play.

Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene. Continuing the impressive mark that carries over from its predecessor Morrowind, the game strives to give you a world that doesn’t end until you want it to. Along the way you will take the time to notice the attention to detail apparent in every single corner of the land of Cyrodil. From the breathtakingly high mountains near Lylonadil to the snowy wastelands of Bravil, impressive visuals help provide an incentive to go exploring. Murky caverns, forgotten ruins, and hellish portals to far off dimensions, can all be found within several miles of each other, and show that this is one twisted world you’ll not soon forget.

What can be forgotten are some annoyances that I had some problems with in Morrowind. For one, in the previous version, there were times when I wish I could simply get to my destination immediately. Bethesda realized this and decided to provide an option for those of us who had seen enough of the landscape already. Fast travel is an option now, giving you the chance to instantly warp to any location on the map. This saves players a tremendous amount of time and helps you get those quests done, minus the sluggish walking from town to town. The feature is merely optional though and if you are the type that likes to take in the lush surroundings, far be it from anyone to stop you. Nevertheless, the game is all about choices, and Oblivion provides a wide array of character classes, each with their own unique combat approach and style.

Speaking of combat, Oblivion definitely made the biggest improvement in this department, allotting a wide array of possibilities no matter what you choose to be. Want to be a burly warrior, clad in full heavy armor, wielding every massive weapon in the book? Be sure to specialize strength and endurance then, focusing on the various weapon skills and of the course, the art of blocking. That’s right, warriors can now block using their respective weapon or shield, allowing for more intense duels; especially if it is between two melee based fighters.

Mages now have a tremendous amount of spells to choose from, ranging from the mind numbing powers of illusion to the offensive forces of fire and lightning, known as destruction. And props to the new hot-key system, which lets you assign any type of sword, bow, or spell to a single button push. This saving you from frustratingly pressing the menu button to switch tools during combat sessions. Yet, the most important aspect of the game comes down to picking the best character for the job. And depending on the decision you make, will affect just how well your protagonist will perform.

For instance, I play as the tiger race Khajit, with my skills applicable to the very cool field of thievery. Thanks to the agility and speed bonuses provided by my particular kind, techniques delving in: acrobatics, lock-pick, sneak, and security, help me take advantage of my class to its full potential. Just as in Morrowind you level by the amount of times you use your specific skills, rather than each opponent carrying a set amount of experience points. And while skills like acrobatics may feel broken, since jumping continues to raise its level, the other attributes help to balance it out.

Now perhaps you don’t want to be a fuzzy cat. Then why not take a pick from over ten other possible character models, each having their own unique background and character traits. From the beer swigging, axe wielding Nord to the intelligent and mysterious Dark Elf, each race provides a different experience, not only in combat or appearance, but in the way people will perceive you.

Taking a couple of pointers from the ill-fated Fable, the people in the world of Oblivion are among the most active non-player characters ever seen in a role-playing game. Try walking into the local inn for a drink, there the citizens of the town will welcome you; recognizing you by the origin you chose at the beginning of the game. You will also notice how they seem to go about their own predetermined schedule, sometimes even bumping into each other for a quick conversation. What is sometimes fun is sneaking up on some unsuspecting duo and eavesdropping what they are saying. This can lead to an understanding of the area you are in, any local missions to undertake, or perhaps just a quick laugh at the convoluted exchange of words that can sometimes take place.

Another thing that might have some people talking is the accomplishments that you put under your belt throughout your progression of the main storyline. As you travel from city to forest; riding over bridges and passing by desolate ruins and landmarks, you will begin to find the Oblivion gates. These nightmarish portals have appeared all throughout the world of Cyrodil, unleashing legions of imps, mutant lizards, and powerful beings known as the Daedra. Your primary objective will be to find these gates, enter them, eliminate the opposition inside, and deactivate the terminal which keeps these fiery gateways open. No matter how much you enjoy the dark storyline of Oblivion, there are times when you just need a break. Thankfully, the game provides a plethora of sub-quests and guilds to join, all which let you deepen the role of your hero further.

I mean, I’m not one to brag, but I’ve single-handedly taken down hundreds of ruthless bandits in my travels. I’ve become the champion of the Arena in the Imperial City, where hundreds of spectators cheer my name as I enter and leave each event. Whether it be taking down a team of high elf archers or slaughtering a legion of trolls, the outcome is the same. Oh, and it would be foolish if I didn’t point out that I have among the highest honors in the thieves guild. Nothing like quietly breaking into a poor sap’s house late in the night and making off with the many goods strewn about their shelves and chests all ninja style. I guess I could tribute my success to the fact that I have the eyes of the tiger, allowing me to see into the darkness and help spot those deadly pit and needle traps. Though that’s not to say there aren’t more career choices out there. The fighters guild and mages guild have made their return from the original, along with a series of hidden clubs and cults that make the before mentioned ones feel like a walk through the daisies.

If there is one thing that has gotten on my nerves though, as I’ve slowly taken my time with Oblivion, it would be the sometimes exploitable AI. And there is no other class that experiences this flaw as much as the thief. For example, picture sneaking in through the front door of a item store at three in the morning; your shadow silently blending in with the night. Your confidence is then broken as the owner of the store comes downstairs and notices your actions. Que the following silly resultant of my carelessness:

Disgruntled store clerk: “Hey! What are you doing here? Get out before I call the guards!”

[There is a slight pause, but then I notice he’s not doing anything but glaring at me. So, I go over to talk to him.]

Disgruntled store clerk: “Welcome, I have the finest goods in all of Cyrodil!”

Jin the Khajit: “…”

Quite the punishment for getting caught eh? A small threat and a chance to sell some supplies and I was off gallivanting in the night again. Luckily, the guards of the game aren’t so stupid and will be sure to throw you in jail if you truly piss them off. This of course leads to more difficult encounters later on when you start dealing with craftier people, both human and alien alike.

So, say you are stuck on a difficult boss engagement, where he continues to bind your attacks and slide pass your feeble defenses. Perhaps you should go level up? Unfortunately, that’s pointless because the challenge of the game scales with your level. Ah, there is the solution, go into the options menu and slide the toggle down to easy. It’s alright, it’s only for this fight and then you can slide it back up again afterward. Probably the first role-playing game in years that allows you to alter the difficulty while you play, Oblivion definitely opens up some possibilities for the casual gamer. Personally I don’t care for it because it breaks down any wall that a player would have to improve themselves to go through. It would be like asking someone not to use their book on a take home test. The urge to cross that impassable rift is sometimes a little too overwhelming.

Nevertheless, there is always the option of keeping the difficulty at maximum for you hardcore players. On a somewhat similar note, the best relief for that built up tension, brought about by fluent challenges, can be found in the harmless field of sight-seeing. Weather effects that change as you journey from point to point, a time system that affects the sky and the schedules of the people, and fluid character motions all bring together a treat for the eyes; that is even furthered along if you happen to own a top of the line system. Oblivion is definitely one of the more graphic intense titles to come along in a while and will require a moderate system just to run it on an average setting. Those running it on a lower end computer will also notice the occasional dip in frame-rate and some lock-ups as well. So, keep in mind that you get what you pay for when it comes to the PC version. You get better visuals than the 360 version, but it all depends on how much you are willing to spend. Ah, the old double-edged sword.

Elder Scrolls IV: Oblivion takes the best qualities of an MMORPG and action-RPG and fuses them together to form something special. The improved battle system, brilliant story-line, and sheer depth of the visuals help bring everything together, even better than its predecessor had. However, the PC version suffers from some performance problems that can really only be cured by having a nice system. Adding that to some other detriments is what brings me to give this version of the game a point less than I’d want to. When everything is said and done though, there is just too much to like about Oblivion, and those that get into all it has to offer will enjoy well over 60 hours of playtime.

In the end whatever system you decide to buy the game for is entirely up to you. It all depends on whether or not you think it’s the right time. The 360 and PSIII versions are superior, thus I would recommend them over the PC version.

Verdict 8/10 (PC) and 9/10 (Xbox 360 and PS3)





Hail!

5 10 2009

Just chimin’ in before I head off to dream land.  Wasn’t a pretty victory today over the Bucs, but we got it done 16-13.


Hail to the Redskins!  Hail victory!  Braves on the warpath!  Fight for all D.C.!

redskins ya





Nostalgic Music 9

4 10 2009

It certainly has been a while since I’ve done one of these.  I suppose I might as well start off where I left off.

Today on Nostalgic Music we take a page from one of Squaresoft’s (now Square-Enix) finest works: Chrono Cross.  Though many felt that the sequel lacked in comparison to its’ predecessor, Chrono Trigger, that was mainly just a lot of loose nostalgia.  Chrono Cross was as good as Trigger, with a lot of the title’s emphasis being on the story, visuals, and of course, the music.  The track I picked today happens to be the most popular song in the RPG’s arsenal of classics.  Enjoy . . . the Scars of Time.

Thanks to Youtube for the link as always.





The MMORPG Monthly Fee . . . Is It Worth It?

4 10 2009

WOWDouble$15 bucks a month . . . should I pay it?

Time and time again I will see people become somewhat interested in an MMORPG, only for them to turn the other way once they hear of a monthly service fee.  Now not all MMORPGs these days have a monthly fee.  Many of them, like the highly acclaimed Runescape and Maple Story, all are free to play and download (of course they charge for in game items or better graphics).  Nevertheless, people cannot seem to wrap their heads around why they should pay for a game after they have already payed for it once.  At one time I thought the same way.  Why should I shell out money to this company for some unknown reason, when I already put down $50-60 on the original game box?  Where does all this money go to?  How will I benefit?  Until you answer these questions, you truly never will know why you pay that monthly fee.  Of course, these are the same people that don’t have any idea how much upkeep it takes to run a smooth online role-playing game.  It is a necessary evil, one that is tough to deal with at first but gets easier as time goes on.

Probably the number one reason why MMO companies need that $10-15 dollar fee is to maintain servers and the patches that come with them.  When dealing with thousands of people, or even millions if you are talking from Blizzard’s perspective, you need a strong hardware line to support all of that data.  Without it, all that work you put into building your character would be as dust in the wind after a week or so.  Even with all that money that Blizzard gets (hundreds of millions per month), they still continue to struggle with lag issues and other maintenance problems that come up after every patch.  Technology has advanced quite a ways in the last few decades, but we are still not at the point where complete lag-free online game-play is possible.  It will only become possible if people continue to donate to the cause.  It may seem lame at first, but paying a monthly fee for a game you are enjoying shouldn’t be that hard to swallow.

/PLAYED

Another thing people take for granted is the amount of time they are giving to these games.  Now, a simple question.  How long does your average video game last these days from beginning to end?

Ten hours? Twenty hours?  Maybe thirty to forty if it has a decent multi-player setup or a quick premise with lots of replay value.

That is absolutely nothing compared to the amount of time one puts into a “single” character within most of these MMO worlds.  After playing both Asheron’s Call and World of Warcraft I noticed a shocking statistic.  The average amount of time per character was between fifteen and twenty days played.  Now multiply that by 24 hours and you have a lot of freakin’ hours.  And even though that may seem like a lot of time, that is nothing compared to what some of these MMO junkies put in.  It just annoys me to see people complain that they are bored with a particular MMO, when they don’t realize they have put in between 600-800 hours into it.  Damn, if I put that much time into a game I’d probably be bored with it too!  The difference is that you are spending a hell of a lot less money by playing an MMO than you would with the dozens of short single player experiences in this day in age.

I believe that people have just become ungrateful and have taken for granted the amount of enjoyment that an MMORPG gives them.  The genre may not be for everyone, that is a given.  Some people don’t like grinding out levels for hours or running the same quests over and over again to get that one unobtainable weapon; especially when they realize it will become obsolete by the next expansion pack.  Those that play MMORPG’s are players that enjoy a great story, have a broad imagination, and enjoy playing with other people.  Sure some online games may have a crappy player-base, but those couple of people that become your “allies” in these games more than make up for it.  Some of the players that I befriended throughout my MMORPG times have actually become my friends in real life.  Amazingly enough, people have even met their future spouses in these games.

VoidHole

In the end, great MMORPGs can paint a pretty picture, but it cannot get there without the pastels and brush; two things that the player and the host company must provide.  Just remember that there are hundreds of MMO’s out there, some free and some not.  Each one gives you a trial period, which can generally last between two weeks and one month; plenty of time for you to decide whether or not it is the game for you.  So ultimately yes, it is worth paying that fifteen or so a month to keep your favorite game running.  Just don’t be like the people on most game forums and gripe about every single thing you don’t like about said title.  If you don’t like the game anymore then don’t play it anymore, nothing is forcing you to turn that game on time after time except your own addictions.  Just take a break every once in a while.  After all it’s just a game . . . that you pay a monthly fee for.

Though it doesn’t seem so bad now does it?





Return to the Void

2 10 2009

Hey guys, it has been quite a while.

I’ve taken the last three months or so off to get my personal life back on the forefront again.  Got a new job, moved into a new place, and did a lot of freelance work for some other sites, so much so that I haven’t had time to dedicate time to here.  That’s gonna change.

While I’ve been gone I’ve noticed that my total hits have gone over 10,000 total; my personal thanks to those that have stopped by to read some of my work.

Look for more here soon, and of course, welcome back to the Void!

-Branden





E3 – Shigeru Miyamoto Hints at a New Zelda Wii

2 06 2009

link

A few moments ago at his annual developer’s speech, Miyamoto mentioned a Zelda title in the works for the Wii.  There isn’t much information about it, in fact, at the moment there are only sketches of some main characters.  Regardless, it is always good to hear about a new Zelda in the vein of Ocarina of Time and Twilight Princess.

Miyamoto went on to say that the game would feature a more mature Link, perhaps even older than the one seen in Twilight Princess.  This would be interesting to say the least, as most of the Link’s in the last few Zelda titles have been a tad younger (Wind Waker, Phantom Hourglass).  The new Zelda title will also most likely utilize the new MotionPlus device, which will make combat even more accurate.

That’s all for now, but check back as the information continues to pour in.

Source: Kotaku.com